Genshin Impact’s version 1.1 update is set to bring a lot of changes to the game, including fan-requested tweaks to its Resin currency and Artifact gear. Genshin Impact’s most recent update added Klee, a bomb-throwing new banner character, and version 1.1 will add even more new characters along with plenty more sweeping changes for the hit RPG.

Part of Genshin Impact’s runaway success has to do with the fact that it’s completely free to play, despite being a fully fleshed out open-world RPG. As such, it relies on microtransactions to pay the bills, with players able to purchase various in-game items including ones that give them the chance to obtain new characters and others that let them replay time-limited activities for a chance at even more rewards. It’s entirely possible to play through everything Genshin Impact has to offer without spending a dime, but more dedicated players have been complaining about its stingy character drop rates and the high amount of Resin required to unlock rewards for certain activities and unlock battle pass objectives.

Developer miHoYo will be alleviating some of those concerns in Genshin Impact version 1.1. According to miHoYo, the patch will increase the Resin cap from its current 120 to 160, and decrease the amount players need to use to complete a weekly battle pass quest from 1,600 to 1,200. That will make it easier for players to complete more activities requiring Resin each day and to meet the requirements for the Resin battle pass mission. MiHoYo is also adding indicators to Artifacts – the game’s stat-increasing accessories – to show which character they’re currently equipped on and letting players filter them by stat type to make them easier to sort through.

Both of those changes are ones that players have been eager to see miHoYo implement, and they should at least reduce some of the most frustrating parts of Genshin Impact a bit. However, the changes to Resin in particular are small in comparison to the problem. Raising the Resin cap by 40 allows players to complete two more activities at the most, and the main issue with it is how Genshin Impact’s endgame relies almost entirely on spending Resin in its current state. Responses to miHoYo’s tweet sharing the changes were less than thrilled at how little is being changed, and it seems that calls to change the Resin system won’t be affected much by the updates planned for Genshin Impact version 1.1.

Resin problems aside, Genshin Impact has kept plenty of players engaged since its massively successful launch, and for good reason. The free game is every bit as dynamic as a full-price RPG and its gacha mechanics are tuned to keep players hooked. There’s plenty of reason to criticize miHoYo for the game’s monetization, but the same can be said of nearly any publisher that relies on microtransactions.