Genshin Impact launched on September 28th for PC, PS4, and mobile devices. During the build-up towards the game\’s release, Genshin Impact received criticism and praise for its similarities with BOTW. Sharing the same art style and game mechanics, many speculated that Genshin Impact would be a mobile rip-off of the 2017 Nintendo Switch launch title. However, within the few short days that Genshin Impact has been available, these allegations have been proven wrong, and the game offers a unique experience combining the best bits of multiple genres.
Although Genshin Impact is a free-to-play title with minimal microtransactions, the title managed to gross more than $1.84 million USD on iOS alone. Outside of China, 5.3 million players pre-registered for Genshin Impact, while 16 million players pre-registered within China across all platforms. Genshin Impact is an ambitious title from the Chinese games studio MiHoYo which had a development and marketing budget of $100 million USD. However, MiHoYo\’s previous titles have seen upwards of 40 million players and $760 million in microtransactions.
As long as Genshin Impact feeds off of this momentum and MiHoYo continues to develop new content for the title, Genshin Impact could be a smash hit. The title is already a fantastic mix of genres and has the base mechanics to carry it for a long time, plus the support Genshin Impact is receiving is due to the game\’s solid core gameplay. If MiHoYo drops the development of Genshin Impact it\’s still a great title to pick up and play, but hopefully, this instant success will drive the team to build off of a great foundation.