Genshin Impact started strong with its first week making up to $60 million in sales, and it only moved up from there. The game particularly sells well due to the gacha system it utilizes while being free-to-play, where players buy in-game currency to get a chance at obtaining their favorite characters. Every missed roll only further incentivizes the player to spend money to get more rolls. While the game is not particularly pay-to-win, with people proving it is possible to beat the current game with minimal rolls, players found themselves spending money trying to unlock characters they liked.
Whether the game will continue at this pace or not is uncertain, as players have started to complain about problems with Genshin Impact as a whole. The game feels mostly unfinished, with many complaints about the lack of content. Many players have found themselves maxed out at the end of the storyline with nothing left to do. There are also complaints regarding Original Resin being far too restricting, with methods of purchasing it being too expensive, and in-game ways of obtaining it being way too infrequent. When Original Resin is responsible for limiting the player\’s ability to progress in the game, it is understandable why players may find it frustrating.
If these problems go unaddressed or ignored, players will likely find themselves burning out and quitting Genshin Impact regardless of how much money they\’ve spent. Even if miHoYo were to change the surprisingly low drop rates for characters, there are still bigger problems to deal with regarding the lack of replayability and restrictions that the game has. The initial release is likely to generate millions if it\’s popular, but once less money is coming from new players, then miHoYo needs to address the players who stuck around for what\’s to come.