Dnd 5e HB magic items

Rarity ranges from common, uncommon, rare, epic, and legendary. Plot items are called artifacts. The types of magic items are armor, potions, rings, rods, scrolls, staff, Wands, weapons, and wondrous items.

Armor

Armor protects you, but some can do more. Without armor your AC is 10+ your dexterity modifier. Light armor is a number + your dexterity modifier. Medium armor is the same but your dexterity modifier can no longer go up at a certain point. Heavy armor uses a flat number. 

Limited edition robe

Armor, legendary (requires attunement by a wizard or sorcerer)

A blue and gold robe that was once sold in the mage council gift shop but is no longer available. The price tag is still stuck on. 

Damage reduction: when taking magical damage that does more than 20% of your maximum hit points, the damage is reduced to 10% of your maximum hit points. If the damage would reduce you to 0 hit points then the robes’ effect fail.

Side note: to determine 20% of your maximum hit points, divide the maximum by 5.

Potions

A common and popular optional rule is that potions may be drunk as a bonus action. While it is popular, make sure you don’t forget this isn’t the normal rule. 

Expired heath potion

Potion, common

A health potion that’s nearly a hundred years old. Smells like feet and depression. Otherwise it is identical in appearance to a normal healing potion

Possibly safe: as an action you may drink this potion. Make a constitution saving throw DC18. On a failure you fall prone. On a success you regain 2d4+2 hit points. 

Dnd 5e HB magic items
Dnd 5e HB magic items

Grandma’s soup

Potion, legendary

A thick yellow liquid that gives a mental image of paradise with grandma’s cooking. This soup is so thick that one bottle can hold two servings.

Grandma’s blessing: when a pint is consumed, you restore 10d6 hit points. If you are restored to full health, any remaining hit points gained become temporary hit points. Furthermore, you have advantage on weapon attack rolls with melee weapons for 1 minute or until you take damage. 

Rings

Rings can be worn on your ring finger, big shocker. You can wear them on any finger to gain their benefits but if you wear it on your ring finger you look less trashy. On average most creatures have 10 fingers, but I hope you knew that already. Magic rings automatically adjust themselves to fit the wearer.

Rods

A stick or pole designed to cast magical abilities that are not spells. Compared to wands, they are also noticeably more sturdy and less likely to break. Also better for bludgeoning.

Scrolls

A scroll is a parchment or paper that allows a single casting of a spell. Often this may be a modified version or higher level version of a spell or a rare forgotten spell. They also make fun birthday cards for disliked relatives.

Staves

Imagine a two handed wand. Staffs are two handed tools to cast spells, and some can even be swung about as a weapon. Be careful though as not all are meant to be swung and can possibly break. 

Wands

Imagine a one handed staff. Wands are one hand tools to cast spells, some are designed for non magic users while some are. It really depends on the power of the magic inside. 

Weapons

Weapons are used to hurt bad guys. Anything can really be a weapon: for example this weapon. There are 3 types of weapons. Easy to use weapons are simple weapons. More complex and traditional weapons are martial weapons. Anything else is not a weapon as according to commoners, but real heroes call them improvised weapons.

Automatic crossbow

Weapon (crossbow) rare 

An unusual crossbow that’s capable of a rapid fire rate. It’s wooden frame allows for some unexpected strength.

Weapon properties: this is a +1 magic weapon with the two handed and ammunition properties with a range of 80/320. On a hit, you deal 1d8+ dex modifier piercing damage. 

Monster hunter: if the target is an undead, this weapon deals an additional 1d8 piercing damage.

Dnd 5e HB magic items
Dnd 5e HB magic items

Vampire killer

Weapon ( whip), very rare

A traditional weapon of vampire hunters, a long chain whip with a spiked ball at the end. 

Stats: this weapon is a +1 magic weapon with the finesse property and a reach of 10ft. On a hit this weapon deals 1d6 + strength mod piercing damage. 

Begone monster: if the target is an undead type monster, this weapon deals an additional 1d6 radiant damage. 

Long reach: when you take the ready action to ready an attack, this weapon’s reach increases to 15ft. 

Dnd 5e HB magic items
Dnd 5e HB magic items

Casey bat 

Weapon (club), rare

A wooden baseball bat with a name inscribed. It’s faded, but starts with  with nes-

Lucky strike: on a hit, this weapon deals 2d6 + str mod bludgeoning damage, but you have a -5 to your attack roll. For every downed ally within 60ft, you gain a damage bonus of +1d6. 

Dnd 5e HB magic items
Dnd 5e HB magic items

Charge blade

Weapon ( longsword + a shield) uncommon

A long sword and a shield that you can insert into each other in order to form a massive axe. 

Sword and shield: while in this form, the weapon counts as a +1 longsword and a shield that grants +1 AC. On a hit, the sword deals 1d4+str mod slashing damage. 

Greater axe: as a bonus action after attacking an opponent, you may switch which form the charge blade is in. While in this form, the charge blade acts as a +1 greataxe with the reach property and deals 1d10+str mod slashing damage. 

Charging: whenever you successfully hit an opponent while in while in sword and shield form, you gain one charge. You can have a maximum of 6 charges. When you attack an opponent while in greater axe mode, you expend all charges to add 1d4 lightning damage for each charge. 

Overcharge: while you have 6 charges and are in sword and shield mode, you have disadvantage on all attack rolls.

Dnd 5e HB magic items
Dnd 5e HB magic items

Oh, baby!

Weapon (warhammer) legendary 

A rusted but brutally powerful weapon of immense weight. Requires a strength score of 18 to wield.

Oh?: on a hit, this weapon deals 2d6 +str mod bludgeoning damage. This weapon also has the heavy and versatile properties, and when held with two hands deals 2d8+str mos damage instead. 

Baby!: on a successful hit, you can attempt to shove a creature as a bonus action. Furthermore, On a critical hit, you may add an additional damage die. 

Wondrous items

Dnd 5e HB magic items
Dnd 5e HB magic items

Bottomless envelope 

Wondrous item, uncommon 

https://docs.google.com/document/d/1-3SKdIskNJWhvJQFZPCdUcYhpgyjmzmRwI0W2MbA1ow

Dnd 5e HB magic items
Dnd 5e HB magic items

The Reverse Cards
wondrous item, Rare

A deck of 4 cards each with a different color crossbow with an arrow facing the wrong way.

These cards were outlawed in fighting tournaments, however the rarer they became, the less people know of them. Most rulebooks for fighting tournaments have detailed descriptions of these cards, and are considered the main reason people still know of their existence. 

Reversal: When a creature makes an attack roll against you, you may use your reaction to present the card, gaining the reversal effect until the end of your next turn. When under the reversal effects, a creature must make a DC15 wisdom saving throw whenever it makes an attack roll against you. On a failure all damage it would have dealt is instead dealt to the creature, and on a success their attack fails. Likewise, whenever you make an attack roll against a creature, all damage you deal is instead dealt to yourself. 

Dnd 5e HB magic items
Dnd 5e HB magic items

copper fox 

Wondrous item, uncommon (requires attunement)

A copper helmet modeled after a fox pelt. While worn, you gain the following benefits so long as you aren’t wearing another helmet

  • You gain a +1 to AC

  • You can cast suggestion and regain the ability to do so at dawn. you ignore material components, the range is reduced to 10ft and it affects all targets within range. Each target receives the same command.  

Dnd 5e HB magic items
Dnd 5e HB magic items

Faker’s watch

Wondrous item, rare (requires attunement)

a gold-plated pocket watch with an engraving of a hummingbird on its lid, and a circular Cloak display within. This item has 2 charges and regains both at midnight, and regains 1 charge when you take lightning damage.

Fein death: when you take damage while below half health, you may use your reaction to activate the watch. You become invisible until the end of your next turn as a false dead body drops and you can dash as part of the same reaction. The false dead body is an illusion and disappears when your invisibility ends. After using this item you cannot use it again for 1 minute. 

Pyro‘s spite: while attuned to this item, you gain resistance to fire damage. 

Dnd 5e HB magic items
Dnd 5e HB magic items

Phantom thief’s mask

Wondrous item, legendary (requires attunement from a rogue)

A black and white mask designed to hide your identity which was once used by the leader of the phantom thieves. 

Unmistakable: while worn you are entirely unrecognizable from your normal appearance without use of magic to identify yourself.

Persona: as a bonus action you may remove the mask and summon your persona. For 1 minute you have the following features:

  • You have a flying speed of 30ft

  • You can take 2 actions per turn instead of 1. This action cannot be used to cast a spell or attack a target. 

Dnd 5e HB magic items
Dnd 5e HB magic items

Moonlight greatsword

Weapon (greatsword) very rare (requires attunement)

A +1 greatsword that deals a base 2d6 slashing damage. As a magic item, this weapon has 3 charges and regains 1d4 at midnight.

Mental accuracy: this weapon can use either strength or intelligence for its attack and damage rolls. You may also use this weapon as an arcane focus. 

Moonlight Projectile: while wielding this weapon you may cast magic missile as a second level spell by expending a charge.

 

Dnd 5e HB magic items
Dnd 5e HB magic items

Magic item sets 

While these magic items do fit into several of the above categories, they are more fitting as a set beside the thematically appropriate magic items. For example several magic items based on the same source material or that work in conjunction with one another.


The Toys of Power

The toys of power are powerful psychic toys created by the eldritch horror yog soggoth. Each toy requires attunement, but when a toy is first discovered and is not already attuned to another creature, you can choose to attune to instantly. If you attune to it in this way, you take 2d6 lightning damage.

Viewfinder

Wondrous item, very rare (requires attunement from a creature with an intelligence of 13 or less)

The eyes of yog soggoth are a pair of clunky orange goggles with a trigger on the bottom. They resemble a children’s goggle toy. One of the toys of power. This item has a maximum of 4 charges, and regains 1d4 at dawn.

Future sight: The viewfinder can be used to see into the near future. As an action, you may expend 1 charge to see into the near future of a creature within 20ft. You catch a glimpse of an event that will occur in that creature’s near future, usually no more than a few seconds. Until the end of your next turn, you have advantage on attack rolls against that creature and that creature has disadvantage on attack rolls against you. 

Dnd 5e HB magic items
Dnd 5e HB magic items

Telephone 

Wondrous item, very rare (requires attunement from a creature with an intelligence of 13 or less)

A toy rotary phone with a demonic looking grin. One of the toys of power. This item has a maximum of 4 charges, and regains 1d4 at dawn. 

Teleport: As an action you can expend one charge to cast teleport, but may only teleport to a creature you have met. When cast this way,  any force damage taken is halved and you cannot teleport any creatures besides yourself. 

Dnd 5e HB magic items
Dnd 5e HB magic items

Playing Cards

Wondrous item, very rare (requires attunement from a creature with an intelligence of 13 or less)

A deck of playing cards in which the ace of spades always comes up on top. One of the toys of power. This item has 4 charges, and regains 1d4 at dawn.

Mind reader: As an action, you can make a deception check contested against a target’s passive perception, automaticity succeeding if hiding. On a success you automatically read the target’s mind as if by the detect thoughts spell. On a failure the target knows you tried to read their mind. Charisma is your spellcasting ability.

Dnd 5e HB magic items
Dnd 5e HB magic items

Rhinoplasty 

Wondrous item, very rare (requires attunement from a creature with an intelligence of 13 or less)

A red toy nose filled with a a putty like blob that can be spread on an image that’s no larger than 5ft in any direction. One of the toys of power. This item has a maximum of 4 charges, and regains 1d4 at dawn.

Shape shift: The putty can be spread over a drawing, photograph, or image of a non sentient object which takes 1 minute. It does not work with illusions. The wielder can then expend 1 charge to polymorph into that object as an action for 1 hour. You assume the statistics of that object except for your intelligence, wisdom, and charisma scores. Your size is based on the original picture of the object, not the object’s normal size. If you become an object without a walking speed, you can hop and have a walking speed of 10ft. 

Dnd 5e HB magic items
Dnd 5e HB magic items

Astral projector 

Wondrous item, very rare (requires attunement from a creature with an intelligence of 13 or less)

A film reel in which it shows vague images of whomever it is attuned to. One of the toys of power. This item has 4 charges, and regains 1d4 at dawn.

Astral projection: You can expend 1 charge to take over the mind of a creature that is similar to you, meaning a clone, direct offspring, or copy. You may control other creatures that fit within this theme at your DM’s discretion. You retain your intelligence, wisdom, and charisma scores. If the creature has an intelligence of 3 or less you automatically possess them, otherwise the creature must make a DC16 charisma saving throw to resist the effects. You can remain in their body for 1 hour. Afterwards the creature knows they were possessed unless they have an intelligence score of 3 or less.

Dnd 5e HB magic items
Dnd 5e HB magic items

can o’ nuts

Wondrous item, very rare (requires attunement from a creature with an intelligence of 13 or less)

What appears to be a 1ft tall common snack food leads to a pocket dimension. If a creature that is not attuned tries to open it, 1d4 rubber snakes fly out. One of the toys of power. This item has 4 charges, and regains 1d4 at dawn.

Shrink: As an action you can expend 1 charge causing you and any willing creatures touching you to enter the can o’ nuts. While inside the can o’ nuts, you are indistinguishable from a normal nutty snack and are considered prone. You cannot move unless a creature carries the can o’ nuts or an outside force moves you. Any objects or creatures inside the can o’ nuts are considered weightless and blinded. You can exit the can o’ nuts as an action, taking any creatures who entered with you out. 

Dnd 5e HB magic items
Dnd 5e HB magic items

Cthonic destroyer

Wondrous item, very rare (requires attunement from a creature with an intelligence of 13 or less)

A small toy warforged painted black and red. The name “Troy” is etched into the chest. This item has a maximum of 4 charges, and regains 1d4 charges at dawn.

Destroy!: As an action, you can expend 1 charge to fire the cthonic destroyer. Make a ranged spell attack roll against a creature, dealing 1d8 radiant damage on a hit. If the creature is an aberration or fiend, the attack deals an additional 3d8 damage. On a roll of a 1, you do not expend a charge and the cthonic destroyer malfunctions, becoming unusable until repaired. you cannot use it again until you use your action to make a DC15 arcana check to repair it. On a failure the DC raises by 1 to a maximum of 20.

Dnd 5e HB magic items
Dnd 5e HB magic items

Charlie ho-tep

Wondrous item, very rare (requires attunement from a creature with an intelligence of 13 or less)

A creepy ventriloquist doll with a snazzy suit. Charlie is secretly a sentient chaotic evil construct. One of the toys of power. This item has 4 charges, and regains 1d4 at dawn.

Throw your voice: As an action, you can expend 1 charge and speak into Charlie causing your voice will come out of an object or creature within 60ft. If you select a creature their mouth will move to mimic your words but it will still be your voice. You have advantage on deception and persuasion checks while your voice is coming from another object or creature. 

Sentient: Charlie only plays dummy, and is actually a sentient toy. Charlie is a chaotic evil construct. Charlie has several abilities that he will not share. 

Dnd 5e HB magic items
Dnd 5e HB magic items

Charlie Ho Tep

Small construct, chaotic evil


Armor class 15 (natural armor)

Hit points 

Speed 0ft (alone)


STR

DEX

CON

INT

WIS

CHA

11 (+0)

20 (+5)

16 (+3)

18 (+4)

18 (+4)

24 (+7)


To be completed at another date

Devil’s toybox

Wondrous item, legendary (requires attunement from a creature with an intelligence of 13 or less)

The devil’s toybox is a blue and gold box designed to hold the toys of power and crafted in the dark dimension. We are at legal discretion to specify the devil himself has no connection to this box. 

Forbidden knowledge: While attuned to the devil’s toybox, you no longer are required to attune any of the toys of power. Every time you fill the box a certain level amount, you gain a new spell, but your maximum hit points is lowered by 1d4. Charisma is your spellcasting ability for these spells.

Amount of toys

powers gained

2

you can cast black tentacles and regain the ability to do so when you finish a short rest or a long rest.

4

you can cast shatter as a 5th level spell and regain the ability to do so when you finish a short rest or a long rest.

6

you can cast banishment as a 7th level spell and regain the ability to do so when you finish a long rest.

8

you can cast wish and regain the ability to so when you finish a long rest. When cast this way you gain 1 level of exhaustion. 

Dnd 5e HB magic items
Dnd 5e HB magic items



Masks from Termina

Several masks imported from termina, each mask grants a special feeling deep in your soul. You can only wear one mask at a time. 

Postman’s hat

Wondrous item, common

A cap resembling that of a postman. This part of a postman’s uniform and the only required piece. 

Disguised: while wearing this cap, you are indistinguishable from a normal postman until you become or a friendly creature hostile.

All nighter’s mask

Wondrous item, uncommon 

A midnight black veil like mask with wide red eyes. It was once an ancient torture device.

Unrest: while wearing this mask, you are unable to fall asleep and gain immunity to magical sleep. You cannot gain the benefits of a long rest as well.

Blast mask

Wondrous item, very rare

A mask resembling a bomb with a skull on the front. Not recommended for the faint of heart.

Explode: as an action, you can explode! You can cast fireball as a 4th level spell centered on yourself, and you have disadvantage on the dexterity saving throw when cast this way. 

Stone mask

Wondrous item, very rare

An ugly mask of stone vaguely resembling a face. At least we presume it’s a face. 

Unnoticeable: while wearing this mask, you have advantage on stealth checks as long you don’t have disadvantage and aren’t moving. 

Great fairy’s mask

Wondrous item, rare

A mask with long pink hair and a womanly face. A favorite of many fairies and fey. 

Detect fey: as an action while wearing the mask, you can detect any fey or celestials within 20ft. Any creatures detected are alerted to your location as well. 

Keaton mask

Wondrous item, rare

A yellow kitsune shaped mask. Kitsune are a magical fox with many tails and much knowledge. While wearing this mask only obtainable from a yo kai, kitsune will presume you are an ally. 

Kitsune style: while wearing this mask, your creature type is replaced with fey 

Bremen mask

Wondrous item, uncommon

A white eye mask shaped like an eagle. The eyes are a questionable design choice.

Musically inclined: while wearing this mask, you are considered proficient with all musical instruments and can add your proficiency modifier twice when making an ability check using an instrument.

Bunny hood

Wondrous item, very rare

A headband resembling pale yellow rabbit ears. 

Quickfoot: while wearing this hood, your walking speed increases by 10ft and you can perform a long jump or high jump without a running start.

Don Gero’s mask

Wondrous item, rare

A mask resembling the famed frog conductor Don Gero.

Frog speaker: while wearing this mask, you are considered under the effects of the speak with animals spell. The spell ends when you remove the mask

Mask of scents

Wondrous item, rare

A mask in appearance like a boar with thick tusks. 

Sniff: while wearing this mask, you have advantage on perception and investigation checks that rely on smell.

Romani’s Mask

Wondrous item, uncommon 

A mask of a cow that is commonly worn raised. Allows access to the milk bar among other bars, as this mask is seen as a sign of maturity

Old enough: while wearing this mask, if you are considered underage or mature, you are treated as an adult for the purpose of alcohol, drugs, or entering locations you shouldn’t. Your DM May rule that you cannot enter for different reasons however. 

Circus Leader’s Mask

Wondrous item, very rare 

A mask resembling a famed troupe leader. It constantly has tears flowing down its mustachioed face.

Never ending tears: a stream of tears always falls from the eyes of this mask. Tears fall at a rate of 

Kafei’s Mask

Wondrous item, uncommon 

A mask resembling a purple haired child who went missing a long time ago. Tears fall at a rate of a pint every minute. Tears are salty and therefore unsuitable for consumption. 

Forgotten: while wearing this mask, you can choose to take 1d6 necrotic damage to cast blindness/deafness as a first level spell.

Couple’s mask

Wondrous item, legendary 

A plain white mask used to signify marriage in termina. A truly beautiful item of craftsmanship. 

Sun and moon: this mask is created when you join the mask of the sun and the mask of the moon together. When created, choose an 8th level spell or lower from the cleric spell list to embed into this mask. You can cast this spell once and you regain the ability to do so again at midnight. 

Mask of the Sun

Wondrous item, rare

A carnival style mask resembling a sun god of an ancient religion. Part of the couple’s mask.

You take the sun: when within 5ft of the Mask of the Moon, you can perform a 1 minute ritual to fuse them together, creating the couple’s mask.

Mask of the Moon

Wondrous item, rare

a carnival style mask resembling a god of the moon of an ancient religion. Can be used to create the couple’s mask.

And you take the moon: when within 5ft of the Mask of the sun, you can perform a 1 minute ritual to fuse them together, creating the couple’s mask.

Mask of Truth

Wondrous item, very rare  

An unsettling red and white mask with a big yellow eye. No matter which way you look at it, that eye always appears to be looking at you into your soul

No lies: while wearing this mask, you can cast detect thoughts without consuming a spell slot or components. Charisma is your spellcasting ability.

Kamaro’s Mask

Wondrous item, very rare

A mask that gives the illusion of not having a face, with a small figurine of an elf on the forehead. 

Spirit of dance: while wearing this mask, you have advantage on all performance checks and can perfectly mimic any dance routine 

Gibdo Mask

Wondrous item, legendary 

A mask of a mummy’s face discovered in an ancient ruin. 

Speak with dead: while wearing this mask, you gain the ability to speak with any undead type creatures and gain an illusory disguise of a mummy 

Cursed: when you put on this mask for the first time, make a DC12 charisma saving throw. On a failure you become mummified until someone casts a remove curse spell on you. On a success you gain immunity to the mummified condition permanently. While mummified you have the following effects 

  • Your base walking speed is halved.

  • Your intelligence, wisdom, and charisma scores becomes 5 unless already lower.

  • Your creature type is replaced with undead. 

Garo’s Mask

Wondrous item, legendary 

A shrouded hood of an ancient and forgotten tribe of elite killers. The eyes glow an ominous color. 

Elite killer: while wearing this mask, once per turn when you deal slashing damage, you can choose to add 1d4 to either your attack roll or damage roll. You may add the die after your attack or damage roll is made but before the outcome is determined 

Alerted garo: when you roll a 1 on an attack roll, a garo agent appears within 5ft of you. Garo agents are hooded figures that use the veteran stat block (Monster manual pg 350)

Captain’s hat

Wondrous item, very rare

A skull mask and pirate hat combo that are completely inseparable, literally. The eyes still glow red even in the afterlife. 

Speak with dead: while wearing this mask you can cast speak with dead without consuming a spell slot or components, and add your proficiency bonus twice when making a persuasion or deception check against undead. 

Giant’s mask

Wondrous item, legendary 

A stony mask resembling the face of a long forgotten type of giant. 

Enlarge: while wearing this mask and you can see a large or larger hostile creature, you may cast the enlarge effect of the enlarge/reduce spell on yourself as a free action. The spell ends early if there are no hostile creatures in sight. 

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