Packet.GG Pitch Public

What is Packet.GG?

PacketGG USA Inc is building up a colocation(rack space for technology companies and game publishers to host servers and network equipment in), IaaS, IP Transit and Metro Ethernet services, and Dark Fiber links Portfolio based out of Guam.

Why Guam?

Guam is in the sweet spot of many gaming regions, allowing formally disconnected communities to be reconnected once more.

Packet.GG Pitch Public
Packet.GG Pitch Public

How will you do it?

We have already begun! Securing colocation space in the major cable landing stations in Guam. 

We have active network Points of Presence in the following cities:

  • Sydney, Australia

  • Brisbane, Australia

  • Melbourne, Australia

  • Perth, Australia

  • Singapore

  • Hong Kong

  • Tokyo, Japan

  • Freemont, USA

  • Atlanta, USA

  • Los Angeles, USA

  • Austin, USA

Phase 2 is to retrofit buildings which are on the fiber paths between the CLS’ in guam to enable cheaper and more focused colocation services for the gaming industry.

Phase 2.5 will be the construction of our own Fiber ring – with 394 pairs of OS2 fiber – to ensure network continuity and to bring the ongoing costs of IP and ethernet services in guam down. The dark fiber ring is fully diverse to ensure that in the event of a cable cut customers will be able to use the alternate path to keep services live. This enables business continuity and minimizes service disruptions.

Proposed Dark Fiber Map

Packet.GG Pitch Public
Packet.GG Pitch Public

PacketGG would like to coin servers located in our facilities in Guam as the “pacific” region, as any nation touching the Pacific will get under 90ms latency RTT(ping time) to our servers, enabling smooth lag-free gameplay for millions of gamers.

Why should gaming companies consider this?

Placing servers in Guam between players of all regions allows a greater catchment area for players on the same servers, enabling teams from countries which were otherwise isolated to practise against top teams from more connected countries. In addition, this will also enable people across multiple timezones to play against each other.

What are the risks?

Submarine Cable cuts. If a submarine cable is cut it could cause major disruptions for millions of gamers. As per most* countries have diverse cable paths, as a mitigation strategy PacketGG will always buy equal capacity across diverse routes when the latency is within tolerances <5ms jitter across links. PacketGG will employ ECMP routing over these routes to ensure that if a cable cut event occurs there is minimal impact to players.

Does this have other applications?

Although PacketGG is focusing on gaming right now, Voice services also work exceptionally well over lower latency routes, placing voice servers in Guam is an attractive business decision. Especially between Asia and Australia, as many BPO companies place thier call centers in South East Asia and the current routing from Australia either goes via Hong Kong or the USA. 

CDNs placing staging caches in Guam could also be advantageous. 

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